![]() Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.Īlthough each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. Like Dune II, the player may construct concrete before placing buildings. As the units explore the map, the fog is removed for the duration of the mission, allowing the player to observe activity in those regions even if they do not have any units with line of sight to them. Like most real-time strategy games, the game map initially starts with a black fog of war covering the entire map, with an exception to units' line of sight. To date, this is the most comprehensive collection we have of one video game studio's output.In-game screenshot the player's base with units is visible. The collection will be used both for research purposes as well as for display in eGameRevolution. titles but also Westwood titles that were sold throughout the world. This collection includes not only Westwood's U.S. Westwood's later RTS series, Command & Conquer, became probably their most successful franchise and spawned a large number of sequels. Westwood's Dune II is usually acknowledged as the first RTS, and Castle coined the term "Real Time Strategy Game" specifically for it, and it later became an industry standard term. Westwood is most important for having created and popularized the real-time strategy game (RTS), in which players must try and defeat an opponent by making their moves while the play of the game continues (unlike a turn-based game like Civilization or Chess). ![]() Most of the games are related to Westwood's core strategy series such as Command & Conquer and Dune, but the collection also includes early games such as Westwood's Dungeons and Dragons games and mass market games such as Monopoly and Lion King. ![]() The collection provides an overview of Westwood's catalog, from their early days producing items for machines such as the Amiga and Commodore 64 to Westwood releases through 2003, when Electronic Arts, who had acquired Westwood, moved the company to Los Angeles. ![]() The donation includes approximately 500 items, consisting mostly of games and artwork but also including other artifacts such as costumes that actors used for game production. Westwood Studios co-founder Lou Castle donated a comprehensive collection of games and related artifacts developed by Westwood Studios. ![]()
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